| 000 | 02751nam a2200277 a 4500 | ||
|---|---|---|---|
| 001 | 12097 | ||
| 003 | OSt | ||
| 005 | 20240505143758.0 | ||
| 008 | 240505s2017 us acd|| |||| 001 0deng d | ||
| 020 |
_z9781942952985 _qpbk. |
||
| 040 | _cCentral Library, KU | ||
| 041 | _2eng | ||
| 082 |
_a322 _bMAM |
||
| 100 |
_aMarkey, Patrick M. _eAuthor |
||
| 245 |
_aMoral Combat: Why the War on Violent Video Games Is Wrong / _cPatrick M. Markey and Christopher J. Ferguson |
||
| 250 | _a1 st ed. | ||
| 260 |
_aDallas, TX : _bBenBella Books, _c2017 |
||
| 300 |
_a248 pages : _bill. ; _c23 cm |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _aLevel 1: A Brief History of Violent Video Games Level 2: Teaching Us to Fear Level 3: Science Wars Level 4: The Grand Theft Fallacy Level 5: The Big Lie about School Shootings Level 6: Video Game Addiction Level 7: Strong Morals and Fit Bodies Level 8: Achievement Unlocked Level 9: A Strategy Guide for Parents Notes | ||
| 520 | _aSummary:"The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game--trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone--the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games--even the bloodiest--can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries--and wonders--of our violent virtual world" | ||
| 650 | _xVideo games Psychological aspects | ||
| 650 | _xGAMES Video & Electronic | ||
| 700 |
_aFerguson, Christopher J. _eAuthor |
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| 942 |
_2ddc _n0 _cBK |
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| 999 |
_c12097 _d12097 |
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