Learning C# programming with Unity 3D/ by Alex Okita
Material type:
- 9781138336810
- 005.13 OKL

Item type | Current library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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KU Central Library | Rack No. : 01 Annex : 01 Shelve No. : A-04 | Reference Section (Non-Issuable Books) | 005.13 OKL 2020 (Browse shelf(Opens below)) | C-1 (NI) | Not For Loan | 52091 |
1. Introduction: What This Book Is About
2. Before You Begin
3. First Steps: Just Getting Started
4. Basics: The Building Blocks of Code
5. Fundamentals: Building a Foundation
6. Intermediate: The Tricks of the Trade
7. Advanced
8. Extended
9. Stuff We Couldn’t Cover
10. Good LuckIndex
"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"-- Provided by publisher
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