TY - BOOK AU - Okita,Alex TI - Learning C# programming with Unity 3D SN - 9781138336810 U1 - 005.13 PY - 2020/// CY - Boca Raton, FL PB - CRC Press, Taylor & Francis Group KW - C# (Computer program language) KW - Three-dimensional display systems KW - Video games Programming KW - Unity (Electronic resource) N1 - 1. Introduction: What This Book Is About ; 2. Before You Begin ; 3. First Steps: Just Getting Started ; 4. Basics: The Building Blocks of Code ; 5. Fundamentals: Building a Foundation ; 6. Intermediate: The Tricks of the Trade ; 7. Advanced ; 8. Extended ; 9. Stuff We Couldn’t Cover ; 10. Good LuckIndex N2 - "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"-- Provided by publisher ER -